eHarmony has been around since the year 2000 and to my knowledge is one of the oldest active dating/relationship websites on the internet that still has significant relevance today. When signing up for eHarmony you are presented with a very long personality questionnaire to find more “about you” and who you might be compatible with on the site. While I do think this is helpful for some people, I have a tough time accepting that it is a good method to help people communicate with each other. There are plenty of numbers thrown out by eHarmony suggesting that people who meet on eHarmony have more successful marriages than people meeting elsewhere, but none are done by an independent research. The fact that about 1 out of 5 are not “suitable” for the site leads me to believe that there has to be some other flaws with this methodology.
The website itself is a paid membership service which offers free “communication weekends” for non-paying members to message each other freely. There is nothing wrong with the pay to message approach, but I certainly do not agree with it. Part of what makes a mutual connection special is the removal of barriers and focusing on what matters, a curated audience limits the potential partners you are able to start a conversation with before breaking through a paywall just to do so.
KODING WITH LOVE
It is often said that your best work happens when you are happy. Now, before you start rolling your eyes to the back of your head, give me a few minutes to give an example of how this is evident in software development. Coding is not easy, when you have a project that you are drawing up there is a lot of thinking that is involved on how to lay the project out. On June 1st, 2015, a video game with a “protagonist” that has the intention of killing as many people as possible was released on the PC. It has received mostly negative reviews and none of this should be shocking to anyone who plays video games often. The developers of the game posted this on their website in regards as to why they are developing this game:
The question you may ask is: why do they do this? These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment – we wanted to create something against trends. Something different, something that could give the player a pure, gaming pleasure. Here comes our game, which takes no prisoners and makes no excuses. We say ‘yes, it is a game about killing people’ and the only reason of the antagonist doing that sick stuff is his deep-rooted hatred. Player has to ask himself what can push any human being to mass-murder. We provoke this question using new Unreal Engine 4, pushing its physics (or rather PhysX) systems to the limits and trying to make the visuals as good as possible. It’s not a simple task, because of the game’s non-linear structure and a lot of characters on the screen. But here at Destructive Creations, we are an experienced team and we know how to handle the challenge!
That seems like a pretty hollow reason to spend your time developing a title with this focus. I can’t ever imagine being a part of a team with the intent to release a video game like this. It brings up no positive vibes in my mind and the end result will be a half-assed attempt on my end at creating something. This is an example of when trying to send a message out has taken precedent over taking care of the potential audience and the generally unfavorable reviews towards the title reflects that.
I have always been a huge World War II buff and try to absorb as much information about the conflict as I can. It’s one of those periods in time in where there are so many individual stories to read that one can sometimes get lost at just how big the war truly was, despite its name. This week my motivation comes from Neil Halloran who created the masterpiece “The Fallen of World War II“, it is a visual representation of all the lives lost in World War 2 and how it stacks against other conflicts in history. It is a great piece and one that I suggest everyone check out. At just over 18 minutes long it is longer than your normal YouTube video, but it is definitely worth your time + suggested ticket price. The interactive version is filled with an even more detailed breakdown for you to digest. I’ve watched it several times and it is one of my favorite videos I have ever watched. The soundtrack by Andy Dollerson is available here.